Take a virtual reality flight over Hollywoods version of Warcraft

first_imgThe major takeaway from San Diego Comic-Con’s Warcraft movie news is that the movie is going to take forever to finish because it is a giant visual effects fantasy movie. Director Duncan Jones (Moon, Source Code) has already finished a cut of the film, and now the 11-month post-production process of transforming all the human actors of The Horde into their orcish selves.They did debut a trailer that Duncan Jones has since promised will be revealed to the general public in November. The trailer revealed that, yes, the plot of this film is deeply rooted in the lore from the first Blizzard game, Warcraft: Orcs and Humans. This landmark real-time strategy game from 1994 takes place way before the globally popular MMORPG World of Warcraft. That game had heroes and a plot that you may or may not remember, and the live action movie that comes out next June is going to use that as the starting point.The trailer footage at Comic-Con showed the orcs in their dying home, specifically two of our three orc leads in the movie Orgrim (Rob Kazinsky) and Durotan (Toby Kebbell). They need more food and water or their species will die. Orgrim has a wife named Draka who is pregnant (baby Thrall!) and The Horde is hoping that Gul’Dan (a orc warlock played by Daniel Wu) can open a portal to a new world.In the trailer, Gul’Dan opens a doorway to a new world, that of Azeroth, a luscious medieval-looking land populated by humans. We get to see a bunch of the city of Stormwind, the central human city. The trailer escalates in tempo (and shows us baby Thrall in a river) before revealing an expansive battle shot where the human Alliance is running to attack and oncoming line of orcs, and the camera apparently pulls up to the real-time strategy overhead perspective before cutting to the title.This sounds meta and fantastic, unlike that part in the Doom movie where it goes into first-person shooter view.Clearly, Blizzard and Legendary are interested in a faithful adaptation of the Warcraft intellectual property, but that also means getting general film fans ready for an expansive fictional world originally conceptualized to make pixels fight each other. Although there have been success in fantasy epics with stuff like Lord of the Rings, that was a series of books and this is a video game movie that is largely performance capture. That means nothing we see or understand about the plot is going to have a basis in reality. That means a steep learning curve for the audience.As a way of introducing cinema-goers to the world of Warcraft (the world of the movie, not the game with that title), Legendary and Blizzard have teamed with Google (who loves VR, as we discussed earlier) to create a 360-degree video experience. You’re placed on the back of a Gryphon (which also appears in the trailer flying around Stormwind) as it does a flyby of the major human city from the movie.It works best in a Chrome browser.Click around and get familiar, Warcraft is not going to take it easy on those who didn’t do the homework.last_img